
stats.
■ ■ ■ str
15
■ ■ ■ agl
11
■ ■ ■ mnt
18
■ ■ ■ scl
12
abilities / items.
■ ■ ■ One Thousand Lunar Years — passive.
chidori's been in the information broker business for a good decade and then some; in a way he's become a bit of an amateur detective of his own, with an eye and the instinct of one. chidori rolls with advantage for perception checks, allowing him to sniff out even the smallest of details.
■ ■ ■ Greed Eye — passive.
one of chidori's seven information broker's tools of the trade. a camera in the form of a small, mechanical lizard and an accompanying visor. those using it can secretly observe things from far away— so long as his lizard camera can find an appropriate vantage point.
■ ■ ■ Wrath Hammer; Sukunabikona No Kami — ?D20.
this allows the wielder of green dragon fafnir to change the size of both its wielder and itself. to change the size of the hammer, roll a d4; whichever number it lands on will determine which size the hammer had become and how many d20s to use for the encounter.
■ ■ ■ Wrath Hammer; Oukuninushi no Kami — 2D12.
this allows the wielder of green dragon fafnir to control stone, creating things such as moving stone pillars or massive stone labrynths in the blink of an eye.
■ ■ ■ Wrath Hammer; Izanami no Mikoto — 2D20.
this allows the wielder of green dragon fafnir to create cracks within the air and destory whatever they come into contact with.
■ ■ ■ Wrath Hammer; Amatsu Mikaboshi — 1D20.
this allows the wielder of green dragon fafnir to create a small sphere with an intense gravitational force. he rolls a d20 to determine its strength; opponents must roll the same number or higher to escape it.
■ ■ ■ Wrath Hammer; Ukemochi no Kami — D6.
this allows the wielder of green dragon fafnir to essentially "consume" both attacks and matter itself, either close or at a distance. any time he tries to consume an attack, roll a d6; this is how "heavy" the attack is. once the amount he has consumed reaches a total of 20, he can no longer consume any more.
■ ■ ■ Envy Medicine — 2D6.
one of chidori's seven information broker's tools of the trade. literally just a handgun, but at least it looks cool?
skill tree.
■ ■ ■ str
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ agl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ mnt
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ scl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ current status |
---|
rank: 1 - fluorite. |
fragments: 0 / 2. |
chosen prestige: n / a. |
■ ■ ■ hp ■ ■ ■ ac
20 00
dalisay agbayani ⸻
⸻ "her name is love. it has always been love."

stats.
■ ■ ■ str
07
■ ■ ■ agl
10
■ ■ ■ mnt
19
■ ■ ■ scl
11
abilities / items.
■ ■ ■ Forged Splendor; constructs — D6.
forged splendor allows the user to create constructs out of light; these can range from weapons, to tools, to extra body parts. dalisay is far from the best at making these, so their most reliable go-to is a simple staff, which can be imbued with the forged splendor elements.
■ ■ ■ Forged Splendor; mirrors — encounter dependent.
forged splendor allows the user to creatre mirrors; they can either be neutral, a simple reflection of their user, essentially becoming a body double, or they may channel one of the four elemental fascets of forged splendor: wind, ice, electricity, and earth. they are strongest when their mirrors are merged with another person; they struggle to control the elements outside of this.
■ ■ ■ The Balangaw — passive.
as a user of forged splendor, dalisay has a sceptre that they may summon at will. it is powered by the existence and strength of their relationships; anyone on dalisay's character relationship chart who happens to be in a fifteen foot / three meter range as they wield it rolls with advantage and a +1, +2, or +3 modifier in a stat of their choice so long as they stay within that range, depending on the strength of their relationship.
■ ■ ■ Heaven's Visage — encounter dependent.
once an encounter, dalisay may concentrate all their power into a single powerful elemental attack.
■ ■ ■ Paradise Lost — passive.
sleeping within their soul is the blessing of a world that never existed, only living in their dreams and memories. but magic is still magic, even within a dream— for whenever dalisay or their mirror touches a person, regardless of their relationship, they will absorb any weakness such as status effects, and in exchange give them their own strength through the blessing of gumamela. dalisay can only take so much, though.
skill tree.
■ ■ ■ str
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ agl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ mnt
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ scl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
stats.
■ ■ ■ str
15
■ ■ ■ agl
10
■ ■ ■ mnt
14
■ ■ ■ scl
12
abilities / items.
■ ■ ■ Martial Arts — passive.
despite his technique functioning similarly to that of a shikigami user, suguru is quite adept at hand to hand combat. he rolls with a +1 modifier in any physical combat encounter.
■ ■ ■ Playful Cloud — ?D6.
a three sectioned staff connected by three rings between each section. as a special grade cursed tool, its cursed energy has a particularly unique propety— it amplifies the user's own strength with its cursed energy, allowing even non-sorcerers to take advantage of its strength. take the user's STR stat, divide that by 2, round down, and the resulting number is the amount of d6s one must roll.
■ ■ ■ Curse Manipulation — encounter dependent.
suguru's cursed technique allows him to consume wayward curses and spirits and add them to his "pool" of other curses, something like a pokemon team. so long as a curse / spirit is weaker than him and not already bound to a master, suguru can consume however many curses without consequence.
■ ■ ■ Hidden Inventory — encounter dependent.
a curse shaped like a worm with an ugly baby face. it is capable of storing anything within its bottomless stomach, so long as it can fit in its mouth and is not alive. it's just... very, very gross.
skill tree.
■ ■ ■ str
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ agl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ mnt
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ scl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
stats.
■ ■ ■ str
18
■ ■ ■ agl
15
■ ■ ■ mnt
12
■ ■ ■ scl
15
abilities / items.
■ ■ ■ Side Slash — 1D10
a horizontal slash capable of attacking multiple enemies at once.
■ ■ ■ Impact Stab — 1D12
a powerful, close ranged stab attack; ignores armor.
■ ■ ■ Air Blade — 1D6
a vertical slash attack; takumi also gains a +2 modifier if rolling for movement afterwards.
■ ■ ■ Azure Blitz — 2D20
takumi's ultimate attack.
■ ■ ■ Special Revenge — passive.
every time an ally falls, takumi gains a +1 modifier on every attack until the end of the encounter.
skill tree.
■ ■ ■ str
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[ eager vessel. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ agl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ mnt
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]
■ ■ ■ scl
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[ no perk selected. ]
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[ no perk selected. ]
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[ no perk selected. ]